1. Squash and stretch:
Defining the rigidity and mass of an object by distorting its shape during an action.
2. Anticipation:
The preparation for an action.
3. Staging:
Presenting an idea so that it is unmistakably clear.
4. Straight ahead action and pose to pose:
The two contrasting approaches to the creation of movement.
5. Follow through and overlapping action:
The termination of an action and establishing its relationship to the next action.
6. Slow in and slow out:
The spacing of the in-between frames to achieve subtlety of timing and movement.
7. Arcs:
The visual path of action for natural movement.
8. Secondary action:
The action of an object resulting from another action.
9. Timing:
Spacing actions to define the weight and size of objects and the personality of characters.
10. Exaggeration:
Accentuating the essence of an idea via the design and the action.
11. Solid drawing:
Solid — or good — drawing, really means that the same principles apply to an animator as to an academic artist. The animator needs to be a skilled draughtsman and has to understand the basics of anatomy, composition, weight, balance, light and shadow.
12. Appeal:
Creating a design or an action that the audience enjoys watching.
The above information was sourced from both, http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm and http://en.wikipedia.org/wiki/12_basic_principles_of_animation
The above, embedded video is a live example of the twelve animation principles, some of which I will be incorporating into my own products. Having only read about these principles up until now, live examples of them really enhance my understanding.
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